Create a compelling product which addresses the problems facing Generation Z in terms of creating community and connections in real life.
User engagement, conversion, revenue, investment.
The overall product vision and strategy was co-created with the founders and a product lead, where I took on responsibility for facilitating workshops and co-design sessions. I worked independently with some input from the team on elements such as the user journey and monetisation.
User journey, business model & monetisation strategy, prototyping, branding, pitch deck, workshop facilitation.
I conducted qualitative research with users, as well as desktop research on consumer trends and human behaviour. We wanted to understand how and where young people find friends and socialise. I also conducted an in-depth competitor analysis, including a comparison of features to identify opportunities for Djungo to differentiate its offering.
We found that third places are key to enable socialising and meeting new people. ‘Third places’ are a sociological concept where the first place refers to your home, and second place your school or place of work. Using physical locations would also provide the product with a strong differentiating factor against the competition.
How might we use physical third places to create more natural, in-person connections between young people?
I facilitated several ideation sessions, focusing on generating ideas and co-designing specific aspects of the product vision, user journey and business model. These sessions were in person or in a hybrid online/offline setting. I captured all the ideas generated in a long list on FigJam.
We prioritised the ideas using the parameters of feasibility and estimated impact in terms of user engagement and potential for monetisation. We focussed on developing ideas which would appeal to investors and could quickly be tested with users once funding was secured.
After refining the future vision with the founders and the rest of the Djungo team, I created a new version of the pitch deck which presented the vision, proposed business model, and user journey. I also created wireframes using Figma to visualise how the app could look in future.
We used the pitch deck to test our latest thinking with the current and potential future investors. I participated in pitch meetings and was able to present the new vision and business model. The reaction was generally positive and helped us gain some additional investment.